
Video Game Industry Leader &
Talent Development &
Studio Operations.
I am a seasoned video game industry professional with deep expertise in talent development, studio operations, and strategic personnel management. While my official title is Talent Development Producer, I operate effectively as a studio executive, working closely with my studio’s Managing Director as the driving force behind personnel management, compensation analysis, and career growth programs.
My work requires a blend of deep soft skills—mentoring every developer on their career journey and synthesizing that feedback into studio-wide initiatives—alongside complex hard skills in personnel database management and cost analysis. I have built a reputation for thoughtfulness, transparency, and thoroughness, and empathy, fostering a growth-oriented environment that empowers individuals and strengthens overall team performance.
EXCITING PROJECTS
I have contributed to and managed teams working on a variety of high-profile projects, including:
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Rainbow Six Siege
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Multiple titles in the Far Cry franchise
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The Division 2 & Tom Clancy's The Division: Heartland
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XDefiant
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Assassin’s Creed Nexus VR
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Ubisoft Film and TV projects
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Rocksmith, Rocksmith Mobile, and Rocksmith 2014

Work Experience
August 2022 – Present





January 2021 – July 2022

March 2016 – April 2019

March 2012 – February 2016

November 2010 – February 2012

Talent Development Producer | Ubisoft - Red Storm Entertainment
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Develop and implement world-class talent development initiatives for game production teams
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Mentor and coach staff, assisting with career development and performance reviews
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Conduct comprehensive compensation analyses, creating robust database tools for pay raises and promotions
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Collaborate with project leads, HR, and executive management to cultivate an inclusive, diverse, and thriving studio culture
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Author and implement new policies for career advancement, focusing on structured peer feedback and training
Producer | Ubisoft - Red Storm Entertainment
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Managed Features, Audio, Narrative, and Cinematics for AAA game projects
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Led co-development relationships, including collaboration with RedLynx in Finland
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Incorporated player feedback from User Research Tests into production pipelines
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Developed career growth programs and responded to team morale concerns
Manager, Musical Content | Ubisoft San Francisco
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Managed music licensing and cross-discipline collaboration for the Rocksmith franchise
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Developed a music library strategy, handling over 100,000 songs
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Performed guitar and bass for live weekly Twitch streams and industry events
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Represented Rocksmith for press events and at global gaming conventions
Note Tracker Lead | Ubisoft - San Francisco
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Led a team of musicians transcribing and designing gameplay levels for Rocksmith
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Reviewed guitar & bass transcriptions and ensured high-quality game design
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Managed workflow and hiring for transcription and game development
Note Tracker | Ubisoft San Francisco
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Transcribed with high accuracy and detail the guitar and bass parts as extracted from two-track stereo mixes
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Designed the iterative leveling of the music for the core gameplay of Rocksmith