
Lonelywood: Red Storm D&D
On November 14, 2025, I ran a D&D One-Shot for several co-workers in the production group of Red Storm based on one of the adventures in Rime of the Frostmaiden: Icewind Dale.
I then turned our session into an eleven-chapter narrative, complete with audiobook and music.
Click here to download the PDF of the story.
Chapter 1: Lonelywood's Plea for Help
Icewind Dale lies in endless winter, the sun absent for two years and Auril’s shadow heavy over Ten Towns. In cozy Lonelywood, Speaker Nimsy Huddle hires the party to hunt a white moose terrorizing local loggers. The beast bends trails, outwits hunters, and feels deeply unnatural. Armed with cookies and unease, the party steps into the frozen forest.
Chapter 2: The Hunt Begins
The party leaves Nimsy’s warmth for the unforgiving cold of the Lonelywood. Tracking the white moose proves impossible. No sign, no tracks, only silence. Shaw summons Hobbs, his spirit-touched falcon, but even the sky offers no answers. Unease grows. Then Horseshoe spots a bloodstained hunting knife buried in the snow and calls the others over.
Chapter 3: The First Clue
The party confirms the knife came from something unnatural, proof the white moose is near. Spirits lighten briefly with cookies and falcon diplomacy, then they press on. Hours of tense tracking finally reveal fresh hoofprints. Hope rises. The trail leads to a clearing… where they find only a perfectly ordinary brown moose, unimpressed and very much the wrong answer.
Chapter 4: Tall One
After hours of cold frustration, the party questions whether to continue. Noel uses Speak with Animals to parley with a perfectly normal moose, learning the white one fled deeper into the woods and that “danger comes when talking.” Reinvigorated and quiet, they follow fresh tracks onward as the forest grows unnaturally still and something small moves ahead in the snow.
Chapter 5: The Fox and the Hare
The party freezes as a white fox stalks an unaware snowshoe hare. Initiative is called. Noel chooses noninterference. Horseshoe conjures a second hare with Minor Illusion, shattering the fox’s certainty. Fort’s heavy step seals the chaos. Fox and hare flee in confusion, the illusion nibbling on. The forest exhales. Horseshoe grins, pleased with himself.
Chapter 6: Gnome-ish
Shaw finds more tracks, but again they lead to a brown moose. This time Horseshoe speaks with it, bonding over twigs and confusion. The moose warns of a cold, white shape that is not a moose and waits in the deep trees. Noel casts Locate Animals and confirms it. The creature is nearby. The hunt turns ominous.
Chapter 7: The White Moose Revealed
The party enters a ritual clearing of crystal monuments and ancient statues, where a blood-soaked White Moose prowls the center. It looks wrong, more stirred than hostile. Investigation reveals mismatched statues and older foundations. As tension mounts and the group advances cautiously, the moose vanishes without a sound, leaving the clearing colder and the mystery deeper.
Chapter 8: The Moondial
The party studies a chilling moondial: a crystal gnomon, melted lunar ring, and a jagged hole torn through the wall. Elvish inscriptions mark half- and full-moon alcoves, unreadable but warm to the touch. No hoofprints cross them. Whatever fled inside respects, or fears, the moon symbols. The white moose disappears.
Chapter 9: Malice and Vengeance
Shaw descends alone into the tunnel and is ambushed by the White Moose, struck down and killed in moments. The fight erupts in chaos: Kalaster’s Witch Bolt wounds the beast but unleashes dangerous wild magic, Fort charges in with brutal resolve, Horseshoe lands a deadly sneak attack, and Noel distracts it with druidic trickery. The moose finally falls.
Chapter 10: Relentless Endurance
Shaw gasps back to life, saved by orcish Relentless Endurance. As Noel stabilizes him, the den is revealed as a prison of frightened animals, now freed. Horseshoe quietly scouts, finding two locked moon doors and a strange mirror, then speaks with an owl. It gives directions home. The forest exhales. The party prepares to leave.
Chapter 11: Return to Lonelywood
The party rests briefly, then returns safely through a gentler forest. Lonelywood greets them with warmth, light, and relief. Horseshoe silently presents proof of the kill, and Nimsy understands at once. Shaw lives. The town is saved. Fires burn, cookies are shared, and for the first time in months, Lonelywood and the forest sleep in peace.